![]() ![]() Where the game surprises most however, is in the actual play. Sound is given a similar boisterous, orchestral treatment with an old school adventurous feel to the melodies that embraces fun and discovery, rather than dark and gritty. ![]() Care is taken in both the characters and the painterly approach to the environments. ![]() But this isn’t a quick n’ dirty hack job it’s clear that Ubisoft Montpellier has fans of Tintin at the studio. The cross-platform nature of the title is readily apparent, with a simpler, but detailed look that is both consistent with the original art, and manageable for even portable systems to render. Similarly classic is the art and game design Ubisoft Montpellier has taken for the game. In other words, this is classic adventure stuff. We’re talking about an old fashioned yarn where no one dies, villains get their just desserts, and friendships are forged. What follows is the kind of daring-do and last minute escape-based hijinks that Spielberg has made a career out of. The basic story here chronicles how Tintin, in classic ‘Boy’s Own Adventure’ style, discovers a model ship containing clues to a long lost treasure. The game, like the movie, is based on three separate Tintin adventures-contemporary comic collectors would call them graphic novel compilations-published in 1941, 19 respectively. ![]()
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